![]() These tutorials effectively introduce the player to different abilities and their application in battle but are not challenging (except for the last level in the Chinese campaign, and Chief Meat’s Campaign). The game features four campaigns, which largely serve as tutorials to the three civilizations you can play as. No one civilization stood out to me as imbalanced, making it fun to play as all three against each other. Despite only three civilizations in the game, each feels mechanically unique and suited to different play styles. As such, The Chinese’s power is directly related to their level of map control, allowing them strong offense and weak defense. ![]() Finally, the Chinese can build shrines, which increase their mana generation. ![]() The Aztecs gain mana through sacrificing their own units, but also have priests that turn the dead units into skeleton warriors, creating a unique dynamic of self-sacrificing and reviving to creating a strong army as well as generating mana. The Vikings are slow and powerful, and good for defending. In each round of the game, you play as one of the three civilizations available: The Vikings, the Aztecs, and the Chinese. You do this by building civilians to collect and reinvest gold into building units, towers to block the path to your base, and researching new units and spells. The goal of each match is to build up your forces and mana to fight your way to your opponent’s base and ultimately destroy it. This streamlines and simplifies the genre for fun results, but still a noticeable departure from the PC RTS experience. Swords and Soldiers aims to take the concept of a Real Time Strategy (RTS) game and bring it to consoles by making a couple changes to the RTS formula, such as playing the game from a sidescrolling perspective and using the control stick to use units, instead of a mouse and keyboard. The release of the game also coincides with the recent release of Swords and Soldiers II: Shawarmageddon for the Nintendo Switch. Ronimo was formed by a number of students from Utrecht School of the Arts, who sold their freeware game de Blob to THQ, who later developed a console version. This game was the début title of Ronimo who went on to release Swords and Soldiers II: Shawarmageddon and the 2D MOBA Awesomenuats. Swords and Soldiers is a 2D Sidescrolling real time strategy (RTS) game developed by Netherlands-based Ronimo Games in 2009 and ported to the Nintendo Switch by Two Tribes in 2019.
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